Backgrounds

Players can choose any background from the October playtest packet, or from the list below.

Substitutions are permitted as necessary, and additional backgrounds can be created per the rules on Page 2 of the Backgrounds and Skill packet.

Marine

You trained in naval combat and possibly fought in a war. You studied the use of weapons and armor, ship-to-ship combat, and basic boarding tactics. You might have been part of a standing navy, or a merchant marine ship, or perhaps were hired as a guard on a specific vessel.

When you choose this background, work with your DM to determine which naval organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your naval career.

Trait: Naval Rank
You have a naval rank from your career as a marine. Marines loyal to your former naval organization still recognize your authority and influence, and they will defer to you if they are of a lower rank. You can invoke your rank to exert influence over other marines and requisition simple equipment and small boats for temporary use, or gain passage on a naval ship sharing your destination. You can also usually gain access to friendly naval bases and fortresses where your rank is recognized.

Proficiencies
Skills: Athletics, History, Intimidation
Tools: Climbing kit, gaming set, navigator’s tools

Equipment
Choose up to 175 gp of gear.

Sailor

You’ve got your sea-legs and know your way around a ship. You can swab the decks, climb the rigging, navigate by the stars, and read the seas and skies for clues about the weather. You might have spent long months on a merchant vessel or passenger ship, but you definitely worked overtime in the taverns.

Trait: Dock Gossip
You are a member of the fraternity of the sea. When you spend some time around the docks or dockside inns and taverns, you learn the latest rumors from inbound ships, including news of weather, pirates, sea creatures, mutinies, and cargoes. You also learn of any ships scheduled to set sail, their destinations, and their cargo. As this information comes from sailors and dockworkers, the tales are often embellished and the detailed misstated, but the general information is accurate.

Proficiencies
Skills: Acrobatics, Athletics, Nature
Tools: Gaming set, navigator’s tools

Languages
One of your choice.

Equipment
Lucky charm, souvenir of a previous military campaign (a weapon taken from an enemy, a scar, a medal, or some similar item), rank insignia, sailor’s clothes, bone dice or cards, and 40 gp

Shipwright

You have spent years learning how to design and build seagoing vessels, and may have even traveled abroad to meet other ship builders . You have pored over blueprints and schematics, and performed advanced calculations to maximize speed, stability, and maneuverability. You understand that a ship is as much a work of art as a scientific outcome, and as such an aficionado, you are a living encyclopedia of the great ships of the past.

Trait: Keep Her Floating
You can quickly assess the overall state of repair (or disrepair) of a vessel, as well as identify the cause and fix for any issues onboard. If you have access to dock facilities, you can complete repairs twice as quickly when you oversee the crew. If you do not have access to dock facilities, you can scavenge, scramble, and cobble together jury-rigged solutions for most routine maintenance and damage.

Proficiencies
Skills: History, Insight, Perception
Tools: Artisan’s tools, navigator’s tools

Languages
One of your choice.

Equipment
Choose up to 175 gp of gear.

Backgrounds

Black Hearts Under Black Flags svaiskau